My first game jam and my second project ever in game dev. I'm happy I got to something that you can play from begining to the end. Will you find a way to beat the kraken ?
You'll quickly see that I'm no artist don't get scared buy the game art !

I'd be verry happy to know what you think of it ! Tell me what you thought of the game on Twitter !

I also have a YouTube Channel where I have video about making the game...
Come have a look !


I've used sound from freesound.org and OpenGameArt.org that were under the CC0 creative commons license. Everything else as you probably can see was made by my wonderful photoshop skills !

Development log

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Managed to beat it. Worked backwards from the Kraken’s stats to figure out the parameters of a deck that can beat the kraken without counting on luck at all; it’s impossible to draw a hand that loses, so you just have to keep drawing until you win. (Not posting the deck, to avoid spoilers.)

Beat it again, with the smallest deck that can do so:

Hey congratulation ! Happy to see some players managed to beat the game !

Thanks for the feedback also, I might go back to this game in the future, but I'm going to a new project for now :) 


Glad you liked the game !

(2 edits)

Quite fun.

Ran into a couple of interesting bugs:

  • While the screen is open to take spoils from a defeated ship, you can click “draw” again and a card will get drawn into your hand.

  • Dragging cards back from the fuse area doesn’t actually function. If you drag a card to the fuse area, drag it back, then drag the other four cards up to use them, the turn will end because the fifth card is still considered to be in the fuse area despite moving it back. This persists over turns.

  • After you beat the game, if you pick “menu” and then start the game again, you start in the final position from the previous game, with all visited locations still visited and not re-visitable, but the starting deck from a new game.